The official line is "Play Classic, 2 Teams or 4 Teams!" The game record caps a server at 10 players. The description does not publish a separate scoring rule per mode, so the practical reading is the same ring-out with a different winner.
| Mode | Who you fight | Practical objective |
|---|---|---|
| Classic | Every other cat | Be the last cat still on the ring. |
| 2 Teams | The other side | Clear the opposing side. Teammates are not your targets. |
| 4 Teams | Three other sides | Outlast the other groups. Someone is often behind you. |
A guide that compared the modes describes 2 Teams as red and blue and 4 Teams as four colors, with no friendly fire. The official description names the modes and does not print those colors. Official versus art shows cats grouped on a blue field and a red field, which matches a two-side poster, not a rules card. Use the team colors your lobby actually assigns.
What stays the same
- Elimination is still leaving the ring.
- Your equipped ability, fur, and other cosmetics come with you.
- Coins are described as paid every bout, in every mode. The text does not say a win pays more than a loss, and it does not print an amount. A guide video tells players that knockouts pay coins. Treat the on-screen payout as the number that matters.
- The arena can change between bouts. Named maps are not in the description. See places you can fall.
Where to practice
Start in Classic until grab, lift, and the edge release work without looking at the keys. Move to 2 Teams when you can tell a teammate from a target. Use 4 Teams when you can disengage after one throw. Stomp is the ability fan descriptions single out for a stack of cats, which shows up more often once several cats share a side. There is no official team-only ability.
